Recovery Aura (improves the Recovery rate of you and allies around you for a few minutes) Resurrect (brings back a defeated ally with full Health/Endurance protects them from XP Debt for 30 seconds)Ĭlear Mind (clears negative status effects from an ally, like being held, stunned, immobilized, blinded, or being put to sleep protects that ally from such status effects for 30 seconds)įortitude (improves all damage resistances on one ally for a full minute) Heal Other (heals a single ally by a larger amount than the Aura)Ībsorb Pain (heals a single ally by an EPIC amount, damages you a bit, leaves you unable to heal yourself for 30 seconds) Healing Aura (heals you and allies close by you) This will help you figure out which powers to take off the Empathy tree for your ideal build, and will give you tips on how to keep yourself and your team alive and pwning. These two situations are the reason I have written this guide to playing Empathy. However, once you get the hang of how to play your Empath, supporting teams becomes easier, and a lot of fun, especially if you like to be needed! Having Empathy as one of your power sets means that people come to depend on you for support, which can be stressful if you're still learning how to play your Empath-you can feel like you're flying by the seat of your pants while your team members are dropping around you. While playing my angelic Empath Lyssadia, I often find myself playing guardian angel to 7 other players, watching over everyone's Health and Endurance bars sometimes I get into "click-a-name" mode, using the team member list to target, heal, and buff as fast as possible. However, it's not easy to play an Empath, especially playing in a large team. Truly, it is one of the most marketable skills in the CoH world-you'll never have trouble finding a team if you're playing an Empath! Almost every large Task Force is looking for a "healer" or two so are the large teams taking on AE missions or particularly difficult traditional CoH missions. Empathy is a highly-sought-after power set, not only for Controllers and Defenders, but for the teams who benefit greatly from the characters who have it.
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